BattleJuice Alchemist Hotfix 0.28802
Greetings, Alchemists!
We're thrilled to roll out our first hotfix (0.28802), for BattleJuice Alchemist Early Access! This update focuses on addressing some bugs and implementing a few quality-of-life improvements to enhance your experience.
Our beloved characters have also undergone some adjustments, with Plato now maintaining a more respectful distance, allowing you to interact in town a bit more easily (may need some more work in the future). And fret not about pesky distractions - we've removed the version note from the in-game interface, ensuring your focus remains squarely on the enchanting world before you. You can still see your game’s version in the main menu, of course.
As always, we're immensely grateful for your unwavering support and invaluable feedback and we can't wait to continue this journey with you.
Join us as we raise our goblets to hotfix 0.28802 and maybe stop by on our Discord
to provide feedback.
Talk to you soon!
PATCHNOTES:
0.28802
Player
- Fixed a bug where player could get stuck on tutorial shrine in Mountain Pass.
- Fixed an issue with camera rotation while zooming.
Items
- Tweaked secret items in tutorial level.
NPCs & Story
- Fixed a wrong texture sometimes being applied to Plato after level change.
- Changed Plato keeping a little more distance to you so he doesn't step on your toes too much.
- Fixed repeated rewards from Raven NPCs in Stone Circle.
Various
- Added a tutorial to inform player about day-night cycle and tower.
- Changed timing of some tutorials like evading, being missed or debuffed.
- Removed version note ingame (bottom right), can still be seen in main menu.
- Fixed rebound keys (axes) not always saving correctly.
0.28801
Player
- Fixed an issue related to area level cap, where the player level could
actually be decreased when leveling up.
0.28605
Various
- Minor UI related fixes.
0.28604
Various
- Various minor gamepad and UI related fixes.
BattleJuice Alchemist
BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with deck-building and bullet time.
Status | In development |
Author | AlchemicalWorks |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark, Deck Building, Isometric, Low-poly, Singleplayer, Top-Down, Unreal Engine |
More posts
- DevLog: Crafting Conversations22 days ago
- BattleJuice Alchemist Act 2 Sneak Peek at GamescomAug 20, 2024
- BattleJuice Alchemist — Roadmap for June & July '24Jun 28, 2024
- New Localization Update for BattleJuice Alchemist Live TodayMay 29, 2024
- BattleJuice Alchemist — Roadmap for May '24May 17, 2024
- BattleJuice Alchemist — Roadmap for April '24Apr 05, 2024
- BattleJuice Alchemist Early Access LaunchMar 21, 2024
- DevLog: Our Demo & Steam Next Fest Wrap-upFeb 16, 2024
- DevLog: Our Secret Visual ImprovementJan 11, 2024
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