← Return to BattleJuice Alchemist
Devlog
- October 13, 2023 by AlchemicalWorks#vfx, #particles, #gamedev, #rpg, #lootHey folks! Welcome back to another development update for BattleJuice Alchemist! This time we delve into the realm of particle systems. Understanding them is crucial for enhancing our hyper-stylized,... Continue reading
- July 21, 2023 by AlchemicalWorks#gamedev, #devlog, #indiegame, #rpg, #loot, #unreal, #ue4, #ue5Hey folks! Those of you following this devlog may have heard that I was playing with the idea to move our cinematics into Unreal Engine. Now I did it and would like to discuss it with you! If you play... Continue reading
- June 22, 2023 by AlchemicalWorks#ue4, #unrealengine, #gamedev, #indiedev, #rpgHey folks, I am super proud to tell you that BattleJuice Alchemist won the award for Best Visual Art at DevGamm Vilnius 2023. For those of you who are not familiar with it, DevGAMM was born in the Ukr... Continue reading
- February 17, 2023 by AlchemicalWorks#RPG, #indie, #automation, #arpg, #base-buildingHey folks, in the last devlog I ended with teasing some kind of mystery cube. Here comes the explanation... The cubes you see here are power markers. Corresponding to our damage types, there is physic... Continue reading
- July 15, 2022 by AlchemicalWorks#gamedev, #indiedev, #rpg, #ui, #ux, #accessibilityHey everyone, in the last patch I introduced some features that can help playing BattleJuice Alchemist despite difficulties with manual dexterity. Today I pushed patch 0.20401 to the public branch of... Continue reading
- July 01, 2022 by AlchemicalWorks#accessibility, #gaming, #gamedev, #indiegame, #indievev, #RPGHey everyone, last week I sneakily pushed a patch for the open Steam playtest but did not have the time to properly tell you about it. Today I pushed another one, version 0.20205, and it is time to ta... Continue reading
- June 07, 2022 by AlchemicalWorks##rpg, ##action-rpg, ##dark, ##loot, ##deckbuilding, ##singleplayer, ##lowpolyHey everyone, recently I decided that I could no longer make this a future-me problem: some playtesters found camera movement not perfect in places. You could freely move the camera in zoomed-in third... Continue reading
- June 07, 2022 by AlchemicalWorks1##rpg, ##dark, ##action-rpg, ##deck-building, ##singleplayer, ##loot, ##crpgHey everyone, I have been writing the bi-weekly devlog for BattleJuice Alchemist for a long time and now decided to bring it to Itch.io! Everything I talk about today can be explored by all you fine p... Continue reading