Update: Patch Notes 0.21401
Hey everyone,
in the last devlog I already talked in depth about the upcoming UI overhaul. It is now completed and live on the public branch of the alpha playtest. So you might have already seen bits of the new UI and I'll only show you the local map here (because working on it is an evergreen for me) as well as the overhauled HUD tooltips:
I also took a close look at the combat behavior of our companion Plato. His freeze attack was quite unpredictable, which should now be fixed. Plato should now freeze your opponents like a champ. He is just such a good boy.
As always, there are a lot more minor changes. The full list of them can be found on our Discord as usual. I'm currently working on a quite big addition to the game that I will hopefully be able to talk about next time.
Cheers,
Alain
BattleJuice Alchemist
BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with deck-building and bullet time.
Status | In development |
Author | AlchemicalWorks |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark, Deck Building, Isometric, Low-poly, Singleplayer, Top-Down, Unreal Engine |
More posts
- DevLog: Crafting Conversations24 days ago
- BattleJuice Alchemist Act 2 Sneak Peek at GamescomAug 20, 2024
- BattleJuice Alchemist — Roadmap for June & July '24Jun 28, 2024
- New Localization Update for BattleJuice Alchemist Live TodayMay 29, 2024
- BattleJuice Alchemist — Roadmap for May '24May 17, 2024
- BattleJuice Alchemist — Roadmap for April '24Apr 05, 2024
- BattleJuice Alchemist Hotfix 0.28802Mar 28, 2024
- BattleJuice Alchemist Early Access LaunchMar 21, 2024
- DevLog: Our Demo & Steam Next Fest Wrap-upFeb 16, 2024
- DevLog: Our Secret Visual ImprovementJan 11, 2024
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