DevLog: Alchemical Autocannons
Hey folks,
in the last devlog I ended with teasing some kind of mystery cube. Here comes the explanation...
The cubes you see here are power markers. Corresponding to our damage types, there is physical, fire, air, water and arcane power. Power markers are the "output" of power generators. You place power consuming elements on them to be — you might have guessed it — powered.
The new power consuming building element you see here is an explosive flask dispenser.
This is where base building starts to tie into combat. If powered, the flask dispenser fires explosive flasks at enemies that are unlucky enough to be kited in front of the dispenser by the player.
Now, what's next for me to do is fleshing out the system with more buildable elements and connecting all of this to another already existing system, which I will talk about in the next devlog.
Thanks for reading! If you liked this devlog, maybe consider joining our Discord.
Have great weekend!
Alain
BattleJuice Alchemist
BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with deck-building and bullet time.
Status | In development |
Author | AlchemicalWorks |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark, Deck Building, Isometric, Low-poly, Singleplayer, Top-Down, Unreal Engine |
More posts
- DevLog: Crafting Conversations25 days ago
- BattleJuice Alchemist Act 2 Sneak Peek at GamescomAug 20, 2024
- BattleJuice Alchemist — Roadmap for June & July '24Jun 28, 2024
- New Localization Update for BattleJuice Alchemist Live TodayMay 29, 2024
- BattleJuice Alchemist — Roadmap for May '24May 17, 2024
- BattleJuice Alchemist — Roadmap for April '24Apr 05, 2024
- BattleJuice Alchemist Hotfix 0.28802Mar 28, 2024
- BattleJuice Alchemist Early Access LaunchMar 21, 2024
- DevLog: Our Demo & Steam Next Fest Wrap-upFeb 16, 2024
- DevLog: Our Secret Visual ImprovementJan 11, 2024
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