DevLog: Alchemical Autocannons
Hey folks,
in the last devlog I ended with teasing some kind of mystery cube. Here comes the explanation...
The cubes you see here are power markers. Corresponding to our damage types, there is physical, fire, air, water and arcane power. Power markers are the "output" of power generators. You place power consuming elements on them to be — you might have guessed it — powered.
The new power consuming building element you see here is an explosive flask dispenser.
This is where base building starts to tie into combat. If powered, the flask dispenser fires explosive flasks at enemies that are unlucky enough to be kited in front of the dispenser by the player.
Now, what's next for me to do is fleshing out the system with more buildable elements and connecting all of this to another already existing system, which I will talk about in the next devlog.
Thanks for reading! If you liked this devlog, maybe consider joining our Discord.
Have great weekend!
Alain
BattleJuice Alchemist
BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with deck-building and bullet time.
Status | In development |
Author | AlchemicalWorks |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark, Deck Building, Isometric, Low-poly, Singleplayer, Top-Down, Unreal Engine |
More posts
- BattleJuice Alchemist — Roadmap for May '2420 hours ago
- BattleJuice Alchemist — Roadmap for April '2443 days ago
- BattleJuice Alchemist Hotfix 0.2880250 days ago
- BattleJuice Alchemist Early Access Launch57 days ago
- DevLog: Our Demo & Steam Next Fest Wrap-up91 days ago
- DevLog: Our Secret Visual ImprovementJan 11, 2024
- Happy Holidays!Dec 22, 2023
- DevLog: Unlocking Character VarietyDec 01, 2023
- DevLog: Climbing Peaks and Diving DeepNov 09, 2023
- DevLog: So beautiful... what's the catch?Oct 13, 2023
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