DevLog: Shields & Breaking Them
Hey folks,
in the last devlog I gave a little sneak peek on a base-building element that's called an illuminant. But before I can explain what it does, I have to get to the main topic of this post: enemy shields. At nighttime, enemies become encapsulated by a protective night shield.
Night shields protect enemies from taking damage once, before they disperse. But while it is still nighttime, they regenerate. The player can disperse night shields with regular attacks...
...or utilize the tower element I was talking about. These illuminants disperse shields, which makes fighting close to your tower a very valid option.
Another very efficient way to deal with night shields are multi step attacks. For example, you can utilize barrels. Your explosive flask disperses the shield and triggers the barrel, which then spawns more flasks that deal damage to the now unprotected enemy.
I still have to do some testing e.g. on how fast night shields regenerate. If you want to have a look yourself in the Steam playtest, I would appreciate to hear your feedback.
Thanks for reading and have a wonderful weekend!
Alain
BattleJuice Alchemist
BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with deck-building and bullet time.
Status | In development |
Author | AlchemicalWorks |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark, Deck Building, Isometric, Low-poly, Singleplayer, Top-Down, Unreal Engine |
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- DevLog: So beautiful... what's the catch?Oct 13, 2023
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