DevLog: Playing with Power!
Hey folks,
as you may know our base-building system has been a big addition to the game and it is by far not just a cosmetic feature. I never talked about many of its intricacies, so let's take a look at the power system today!
There are devices that consume and others that generate power. There are different types of power and they are visualized by power cubes. For example, this physical generator here outputs one physical power cube:
The cube tells you that in this designated field you can place a device that consumes physical power and it will be powered. Aside from power and gold there is another resource that you need to manage when planing your base: space. Especially in higher tiers you may want to relocate power. That's where relays come into play.
This can be especially handy when building a multi-floor setup. You could place your power generators upstairs, so they take up less your precious ground floor space.
But in case you decide to have them on the ground floor anyway and are a neat freak like me, please make sure to tuck away those relays under the floor ;)
That's all for today, stay tuned for more BattleJuice Alchemist goodness and thank you for your support!
Alain
BattleJuice Alchemist
BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with deck-building and bullet time.
Status | In development |
Author | AlchemicalWorks |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark, Deck Building, Isometric, Low-poly, Singleplayer, Top-Down, Unreal Engine |
More posts
- DevLog: Crafting Conversations25 days ago
- BattleJuice Alchemist Act 2 Sneak Peek at GamescomAug 20, 2024
- BattleJuice Alchemist — Roadmap for June & July '24Jun 28, 2024
- New Localization Update for BattleJuice Alchemist Live TodayMay 29, 2024
- BattleJuice Alchemist — Roadmap for May '24May 17, 2024
- BattleJuice Alchemist — Roadmap for April '24Apr 05, 2024
- BattleJuice Alchemist Hotfix 0.28802Mar 28, 2024
- BattleJuice Alchemist Early Access LaunchMar 21, 2024
- DevLog: Our Demo & Steam Next Fest Wrap-upFeb 16, 2024
- DevLog: Our Secret Visual ImprovementJan 11, 2024
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